RILEY'S ROAD CG
19AM
Legion defending as the
Germans
ROAR (C:G - 5:9) - 5th April,
2007
Played with Live VASL (7 sessions: 25
hours)
I have been wanting
to play this CG for quite some time, but JP has had some reluctance. I am not sure if he was put off by the open terrain (he does much
prefer city fights) or by the combined arms nature of the battle (he much
prefers Infantry-heavy games) but eventually it was he who not only suggested we
play this CG but also asked to play the Canadians.
With my trusty
Journal 5 by my side I have looked over the map and the forces available to me
and am ready to take this CG on. I know that the Canadians are attacking with a
massive amount of force in the first few CG dates and that the German player
must keep his Personal ELR (PELR) up to allow him to absorb the losses and then
nip away at the Canadian edges with a series of local counter-attacks. This will
be a new sort of CG for me too... I love combined arms and love to use AFV, but
the open terrain is a scary prospect and I must admit that I am not at my best
in these sort of circumstances.
German Initial OoB
There
are no purchases for the initial CG game. The units are given by the setup
instructions, though the Germans do have the ability to roll on the Leader
Table.
One
thing I loved from the last series of AARs that JP did for the Red Barricades CG was his naming of
his forces, so that he knew how many had survived each day's battle, and indeed
the whole campaign, this is something I shall be doing in this
CG.
|
Unit Designation |
Units |
|
A |
20x 548, 8x 228, 2x
HMG, 2x MMG, 6x LMG, 2x PSK,
Radio (80mm Bttn MTR - HE/SMOKE) 9-2,
8-1, 2x 8-0, 7-0
(rolled '4' and '11') 2x 88LL PaK43, 2x 88LL
PaK43/41 100FPP (2x Trench (14), 5x
Foxhole (5), 12 AT Mines (48), 2x 6FP AP Mines (18), 1x Fort
(10),1x HS HIP (2) =
100) |
German Attack
Chits: 6
Canadian Attack Chits:
2
I may swap the Radio for
a Field Phone.
The Initial
SSR limit the Germans setup area so these units are available for setup only
within SSR defined areas.
German Setup
Since the Canadians enter with a large percentage of their CG total
available infantry (49%) it is important that I cause damage to him
this game. We all know that it is infantry that wins CGs, so while he will be
protecting his AFVs I shall be hunting for MMC. To win this CG through
attrition the Germans need kill 1 Canadian MMC for every 1.5 MMC they lose;
also I think (and most I have read concurs with me) that it will be
hard to STOP the Canadians from taking most of the map in this game, this also
makes standing and fighting to cause casualties a desirable option. With this in
mind I have made the following setup:
Ebban
Area
B19 LMG
548,
8-0
E19 PSK 238 HIP
F16 2x
548,
238
J15 2x
228, HMG, MMG,
9-2 2S
Foxhole
This is my
'fall-back' position, though I really don't think I shall have many
unit survive the initial brown swarm. I hope to use the HIP PSK unit to kill an
AFV and the rest are designed to hold him out of this important area. The 9-2 MG
nest is going to be raking his exposed units with fire and will hopefully be a
place from which i can score the kills I need to win this
CG.
Goch Crossroads
Area
D13 88LL Pak 43
228 Trench,
HIP
E12 2x
548,
238
H7
1AT
Mines
L11 2x
548
My flanks are going
to be drawing a lot of his attention. Most players (myself included) will make
the Milk Factory a major defence point, so why not slip some units around the
sides to grab territory and cut Rout paths? I hope to answer this question for
him with these positions. The 2x 548, 238 stacks are to make him fear leader
& SW combos, the 1AT mines on the road are to slow him down and the AT Gun
is to welcome him as he crosses the ridge.
Upper Houses
Area
N16 548
R14 88LL Pak 43/41
228 Trench,
HIP
W17 Field
Phone 7-0 1S
Foxhole
Y15
LMG 548
This is another fall-back area and another half-hearted defence of some LVP. The
OBA Observer has a good field of LOS from here and the field-phone is to make
sure I don't suffer drop-out from OBA Missions. I will not be subtle with
OBA, this can be a huge killer for me if I am lucky with it. The 88LL is
again to give him a warm welcome as he crosses the ridge, it is also to ensure
that units held up in the fight for the Milk Factory are going to suffer some
more heat.
Milk Factory
Area
Q9
2AT
Mines
Q10 88LL Pak 43 228
HIP
2x LMG 548
S8
2AT Mines, 6AP Mines
R10 2x
LMG 548, 8-0
T10(C) 2x 228,
HMG, MMG,
8-1
U10
2AT Mines
V9
2AT
Mines
I
don't think subtlety will win the day here, I could HIP units but that
would be a waste of points to spend on Mines. Mines are heavily placed around
the Milk Factory as I want him to just go away and leave us alone...
Unless I suffer some major bad luck here I should be able to give as
good as I get, and that means a win for me if I can take an equal
number of MMC with me as I go! I have placed some mines in the
Orchards to make him fear HIP PSK HS should the Barrage trigger a
DR.
Lower House
Area
DD10 PSK 238
EE10 2x
548
HH10 548
II8 2AT
Mines
One part of
me wanted to just let him have this building, the other part said "make him
burn!" - Awww... why not?
Kalkar Crossroads
Area
MM10 548
QQ15 548
SS7 88LL Pak 43/41
228 HIP, Fortified
TT6 1AT Mines, 6AP Mines
This is going to be interesting, either I am making an expensive mistake
or I am building a cunning little death-trap... it all depends on his OBA
luck and my shooting luck. The mines are to make him suffer as he tries to clear
this position out, the AT Gun is to make sure he understands that this flank is
not 'open'.
(Note: I had made a mistake and setup a number of
foxholes illegally, these were removed midgame and account for the discrepancies
in the FFP tally)
THE GAME
Since it is a Canadian attack and I am
not privy to his plans, I shall be writing this initial report based
on my men's defence against his attacks, thus the area covered by it will be
decided by his intentions.
The locations discussed in this and all RR: CG
AARs are to be found on the Map Names Page; this also
has a picture of the area in question and the history of the terrain feature
over the course of the CG.
TURN
1
The Canadians have setup with a long line of AFV running from the area in front
of the Milk Factory towards the East. They are not going to attack directly
towards the Milk Factory with force, they are obviously intending to sweep along
the Eastern Flank and then come at my main defence from the front side and rear.
Unfortunately for him this will also put him right into the firing line of my
Kolkar Crossroads
88LL.
Barrages are scheduled to come in at: Red Barrage D7-L7, Green Barrage N7-V7 (it
errors to N9-V9) and Blue Barrage CC5-KK5 (it errors to AA4-II4). These Barrages
are great for me... they are totally missing my main defences and failing to
show all but a few of my mines... even more importantly the Blue Barrage is
dropping right in front of a large portion of his forces and will be slowing
them up on the first
turn!
Canadian AFV with Riders swarm on board. I take an early hit when a BFF Wasp
calls a 1MC on a 548 (MM10) and the MC is failed. On the other hand JP takes a
few useless BFF shots and manages to whip out a 6,6 to mess up a Sherman V(a)
MA. His AFV are moving as far as possible, they are avoiding the crest and slope
lines to avoid the Bog rolls and are also staying in Motion. A few Riders
dismount, they are mainly MTR carrying troops. His movement is only impeded by
the traffic congestion and the Blue Barrage, this Barrage could turn out to be a
huge help for me! When defensive comes I reveal the HIP 88LL PaK 43/41 and
it immediately flames a Kangaroo (it has 1.5 MMC, a PIAT and a 7-0 leader!
Score) but it fails to get ROF so I am forced to risk IF to swing the
barrel around to attack the Sherman III(a) who has crept behind me (and is in
the TT6 minefield) - to counter this JP has strangely decided to force it's
457 riders to Bail Out into a 6FP minefield, they fail the Bail MC and
surrender, I declare No Quarter to avoid having my AT Gun neutralised by
having to Guard Prisoners. There is only one other shot available to me, it is
with an 88LL PaK 43 and he has a brilliant LOS to most of the Canadians AFV who
are stuck behind the Blue Barrage... it rolls a 6,6 for its first (and as it
turns out, only To Hit DR of the game). JP fires with a few units for Area
Acquisition, but we are still either too far apart or too much in motion for
anything to be seriously
threatening.
It is the German turn and they start off with a disaster when their
Malfunctioned 88LL rolls a '6' and is removed from the game without doing
anything... this is infuriating, it was placed in the optimal position and his
AFV were swanning around in front of his barrel begging to be blown away...
Instead of being of some use it was actually a negative as one of my most potent
positions has been neutralised and I have no way to replace it. Then the
next setback befalls me, I call down my OBA and place it right in the
middle of a mass of infantry and vehicles... there is only a pair of DRs
that can stop me from actually hitting something, and one of those DRs is
exactly what came up... the OBA falls impotently in the open fields in front
of his Barrage so there is no chance it will even influence his
movement. I blast away in Prep Fire and eliminate his Eastern Sherman... but JP
rolls the CS number and the Crew manages to Bail Out, they land in the minefield
and survive that too. With this AT Gun I again take a chance and rotate
and IF for an Aqr on the nearby Kangaroo, but I miss (not much chance
anyway). I have no other shots and few moves (mostly units coming out of
cellars). JP fires away and his first is to land a WP shell on a Para Unit
(HH10), this strips concealment, but I pass the MC with ease. The rest of
his attacks are to mostly gain Aqr, he doesn't fire with absolutely everything
though, I think he rightfully fears the SAN of 4 and doesn't want to risk
losing MA though malfunction.


With their attack weighted to the East
the Canadians enter the fray.
German
Losses:
88LL PaK43
Canadian
Losses:
457
(Passengers/Riders: 458, 248,
PIAT,
7-0)
Kangaroo, Sherman III(a)
TURN 2
To
start off the new Turn the Canadians call up some OBA and are successful but the
SR falls in their own lines. Then he rolls for the Barrages but again they
manage to miss anything of interest and just kills lots of small furry animals
in the empty fields, at least the Blue Barrage moves forward and gives
him some movement options. His Prep Fire is terrible, not only does he exhaust a
number of unit's WP options, but he also manages to roll 2 more 6,6
results to have another 2 Shermans suffer MA
malfunctions.
The
attack is starting to take some shape though. A massive thrust of Carriers
and Wasps is heading straight for the Kalkar Crossroads and is likely to push on
from there towards the Rear of the map; I have a 548 there who defends
bravely but his shots all miss and when I take my first FPF shot
in months I suffer a 8ML unit broken as a result! The Kangaroo sitting right in
front of my 88LL AT in the East dives into the adjacent Blazing Wreck and
thus avoids a horrible death from my 2ROF Gun which has failed to get ROF at all
this game; at least I am able to change CA from yet another IF
shot without suffering a malfunction. The attack towards the Milk Factory
throws up a solitary AFV to the West of the Factory, this guy is right in the
firing line of my Factory 88LL and he explodes in a ball of Flame... that shuts
off any movement in THAT direction for him. However, movement here is
slow and when he meets the first AT mines in the Milk Factory orchard
he reverses out and then starts to disembark his men ASAP. In the more
central attack towards the Lower House I take a shot with my PSK
at a Sherman and have it removed immediately with a '10' result... that is 2 of
my 6 AT weapons removed without a shot being
fired.
Defensive
Fire lets me correct my OBA and again for the error roll I roll
the ONLY number capable of turning the attack into something useless. My MG
stack on the hill near the Ebben Area is not useless though, he CRs a rider
Engineer Squad (though they pass their MC) and breaks a 447... considering how
few men he currently has available in the Milk Factory attack this is great.
The Turn ends with another loss to JP when his AFV Crew attacks the 88LL AT
Crew in the East... they choose H-2-H combat and die for their
audacity.
The German turns are quite quick, and this one was no exception. I started off
with my OBA and managed to score the mission so I converted it to a SR and
dropped it right on the head of his Radio carrying officer; I want him dead. My
Eastern 88LL fires and misses (with no ROF yet again) but then things get
interesting. A 458 had jumped up the hill in an attempt to spot anything
interesting in the area East of the Milk Factory, unfortunately for him this is
near my Milk Factory MG nest and they fire with their 12FP to get a 2MC - and
then JP rolls a 1,1... sigh, Fanatic and a Hero now. JP states "That it is all
going so well for him", a touch of hubris I wonder? The dice give their final
answer when my nest goes on a ROF run which atomises the 458 AND the Hero and
all is right in the universe again. The other MG nest (which has attracted the
attention of a pair of Fireflies now) is able to break a 457 Rider and though he
passes his Bail Out MC his 51mm MTR is lost in the process. My moves are
minor... mostly just to send a unit to support the Centre from the Ebben area
and the other is to escape one of the 548 from the Kalkar Crossroads area (he
rallied this turn), also towards the centre of the
map.
JPs
defensive is not as intense as I thought it would be, though he now has 3
of his 16 Shermans with MA Malfunctions and another 2 are destroyed. His OBA
drops SMOKE on the Milk Factory and then the Barrages work their worthless way
across the map, again the Blue one falls short and will end up doing me more
good than harm as it is really slowing up his ability to move through the centre
of the map. He gains some AQR and looks like he is sizing some locations up for
SMOKE fire.

The attackers own Barrage is
providing to be more of a hindrance than the German defenders whose weapons
are poorly maintained.
German
Losses:
PSK
Canadian
Losses: 127
(crew), 248, 458,
Hero
51mm
MTR, Sherman
V(a)
(127 Crew Survives)
TURN 3
This
turn starts off with the Canadians scoring another Hero and Hardening result
through HoB... mind you, with the huge amount of men and material he is
bound to get some swings in the dice and I can hardly complain much
when he has had so many AFV lose their MA and quite a few SW have failed too.
His OBA continues to fall as SMOKE on The Milk Factory which is really not
helping me very much at all. The Barrages also continue to fall and
the Red and Green Barrage flail away at empty space (they have
literally managed to miss EVERYTHING in their path) and the Blue Barrage again
proves to be my friend by blocking the Goch-Kalkar Road and thus stopping his
Carrier and Wasp force from coming at The Milk Factory from the East. Prep
Fire sees him continue to blast away at the 9-2 led MG nest up on the hill;
he gets a few useless hits with his 1ROF MA and then score a 1,1 CH
with his Firefly only to pull out the traditional 6,6 which often follows
snake-eyes, the next shot exhausts his
HE.
In
the Movement Phase his empty Kangaroos are Recalled and start to depart which
cleans up the map clutter somewhat. He is intelligently sending a platoon
of Carriers down past the Schwanenhof to swing around behind my
defence while others attempt to take the Schwanenhof itself. To use
the road and thus escape any Bog chances and to gain the most
movement I am able to lay 1RF at a bottleneck point but
all I can do vs. the Crew and Riders is get a solitary MC fail on an
8-0; he passes the Bail Out roll. In the central attack his AFV are starting to
cross crest lines and thus are taking Bog rolls a-plenty, he also attempts a
few ESB rolls until one fails and leaves a Sherman sitting in the open
right in the LOS of my western-most AT
Gun.
My
OBA is able to fall in a target-rich environment at the base of the
hill-line to the East of the Milk Factory. However, I yet AGAIN roll the
ONLY DR possible to spare JP the brunt of my OBAs force and end up dropping
it on my own troops - i have the 8-1 and the HMG 228 in the Milk Factory MG
nest broken by my own OBA while he has 5 of his 8ML units sitting in the open
fields hit by the same OBA... they all take a 2MC and 4 of the 5 pass and
one of those passes is yet another HoB result... at least the ONLY fail was
another 6,6 following the 1,1 and saw a CR, ELR break result. I unHip the
Western AT Gun (D13) who fires and acquires a Sherman but neither kills it or
gets ROF (not a single ROF shot from any of my AT Guns
yet).
The
turn plays out with me losing a 548 to FTR (at least I got one of these
guys away from the Kalkar Crossroads area) while he suffers more MG
breakdowns in Advancing
Fire.
I
get a bit of Rally luck with my broken 8-1 (who had run over to join the
main defenders in the Milk Factory) HoB-ing to a 9-1. My OBA finally starts to
do some damage with a Sherman being destroyed as well as a Squad. I am
also able to kill another Sherman with the Goch Crossroads AT gun, but
when I IF to get a 50/50 shot on another Sherman I again
suffer a breakdown and see my 2nd AT Gun fail; I have taken 9 shots with my AT
Guns without a single ROF and had 2
breakdowns.
Movement
for me is to try to pull back to centralise my defence and to support the Milk
Factory area, he takes plenty of shots but only manages to malfunction even more
MGs - he now has a Sherman with it's MA, CMG and BMG all malfunctioned only it's
AAMG is
functional!
Defensive
Fire Phase sees his Barrages do the same - Red and Green are impotent and Blue
hold him up as usual - at least something is going my way. With the Fireflies
down in front of the Milk Factory JP fires at the MG nest in the Ebben area and
scores a CMG 1,1 and a MA 1,1 which is a CH... and even though it is
only 1MCs my 9-2 leader breaks as well as one of the crew... his luck (and
my bad luck) is starting to get really silly as this is the 3rd 1,1 result from
only 5 shots at this vital position. My units in the Lower Houses takes a bunch
of MCs which he miraculously passes until the very last shot... this time he
fails and that should be it for him. I do have other units here though and they
are able to Ambush kill a 457 in H2H and then withdraw back in to the
building.

Smoke shrouds the Milk Factory but the
attack is held up by mines.
A fast moving force of Carriers and Riders has
penetrated the defensive line and is claiming territory in the German's
rear.
German
Losses:
548
Canadian
Losses: 237,
247, 2x
457
Sherman III(a), Sherman
V(a)
TURN 4
I
do well with everything in Rally except for the essential 9-2 in the MG
nest and the 228 with him. I am getting bled white here because even though
all my troops are essential it is the REALLY important positions (AA Guns and
this MG nest) that are attracting the worst kind of luck. His Barrages are
useless as usual, but at least he is not being hampered by his own Barrage for
once. He does not do any OBA this turn. Foxholes are now being dug to start to
link together control zones and his ever-trusty low-rolling dice are not failing
him now. However, he is still having terrible luck with WP and SMOKE as
more units discover that they forgot to bring any of those types of rounds (they
only have the Critical Hit-causing German-seeking ones it
seems).
In movement he
is continuing to use his Wasp's to gain BFF shots at my Lower House defenders
(who are powerless to stop him as my dice are attracted to high numbers only),
he CRs a HS but HoBs a 548 to a Fanatic with a Hero. He is also starting to push
hard through the centre of the map towards the Upper Houses area with Wasps,
Shermans, Kangaroos and riders; the infantry off-load to start to gobble up
locations - I am able to hit an off-loading stack with a 1MC but as usual
he passes these MCs with ease. Last turn my Eastern-most AA Gun placed an Aqr on
the road that leads up to the Schwanenhof and this lone Aqr is really
cramping his style. He decides to drop infantry and a Bail result causes yet
another HOB result which sends some Engineers Berserk. he also tries to ESB and
manages to Immobilise a Firefly on the road between the Kalkar Crossroads and
the Schwanenhof! With the Barrages in the centre of the map finally getting
out of the way he tries to move as many AFV and men as forward as possible but
suffers a Bog result with a Sherman - we are both getting our fair share of bad
luck, it is just that he can absorb the damage so much better than I. He
has also moved his Firefly's from the valley to the North of the Milk
Factory which might prove to be a mistake as this might allow me to rally the
leader and crew in the MG
nest.
As
he was moving through the fields to the East of the milk Factory I placed a
HMG Fire Lane which is able to break 2 leaders, one of them carrying a
Radio, it also put a big damper on his moves for the turn. My newly Fanatic unit
in the Lower Houses suffers a few shots, and eventually one of the 2-4FP +2
shots hits... a NMC for a Fanatic 8ML unit should be a shoo-in right? Yes? But
not if it is my mine... he fails immediately and yet again a defence crumbles
too cheaply through atrocious
luck.
I
do well when my 9-2 gets a rally HOB to harden into a 10-2, but there is the
traditional 6,6 which follows and this kills a 228 in the vital MG nest - yet
again bad luck strikes me down in the most vital area... I have lost both
228 in this MG nest to 6,6 rolls. To make things even worse I again roll a
'6' for my 88LL PaK 43/41 repair roll... that is 2 guns lost to me from
failed repair rolls off of their first attempts. I am thinking it cannot get any
worse, but i am proved wrong when my OBA pulls it's second Red Chit
(at 6B:2R) and thus I am again lost one of my pivotal Defensive
options. Out of rage at the evil being done to me my Eastern AT gun starts to
fire at the Squads approaching him and FINALLY he gets run of ROF... after he is
finished both a 447 and a 457 are KIA and there is nothing left nearby to
threaten me. JP is really starting to lose some infantry now and despite all the
terrible luck I am having I am quite happy with how things are going
game-wise. This is further enhanced when JP loses another 458 in
Prep.
I
have a solitary 548 in the Kalkar Crossroads area and he is just a single hex
away from the edge of the map, if I can AM then I am going to be able to take
him off-board and have him available for the next game. I AM with the thought
that even with a few shots against me there is little that could go too wrong...
yet again I have my faith in probability ruined as JP blasts away with 2FP-1 and
1FP -1 shots; they all hit and my 548s are passing their MCs with all the élan
of 2nd-line Italian units, I am CRed to death. At least JP also draws a Red
Chit for his 100mm OBA but his Red Barrage falls in amongst the men in the Ebben
Area and I lose a HS from an airburst as JPs dice continue to run as hot as
Hades. The rest of Defensive fire is the same-ol, same-ol; shots that SHOULD
miss hit. While I can understand that when you have 6 units firing at a
single target in a building one has to expect them to hit on occasion, it is
just when the misses are the unusual results and the MCs of 8ML units are failed
70% of the time (as it was at this stage of the game) then there is a bit of
dicing going on. This turn alone I lost 4CVP to 3's or 12's alone.

The brave Paratroopers in the Lower
Houses have delayed a sizable force but they now fall under the weight of the
Canadian attack.
The Milk Factory is too formidable for the Canadians to
consider attacking at the moment.
German
Losses: 228,
3x 238, 1x
548 (548
Captured)
88LL
PaK 43/41
Canadian
Losses: 248,
447, 457,
458
7-0, 8-0
PIAT,
DC, Sherman V(a)
TURN 5
After
a traumatic week at home I was looking forward to a nice relaxing game of
ASL... how wrong I
was!
JP
starts a rally train with a '2', '3' and a '4' - I hope that is
the end of this sort of DR! The Red Barrage is lifted and he does not do any
OBA. In Prep Fire he makes many SMOKE and WP attempts with the few AFV
who are yet to exhaust their chances and all but one fail to have the ammo. The
only one that hit was a WP shot on my MG foxhole, the 10-2 leader passes
and with the foxhole benefit there is no chance of there being a fail... unless
I roll a 6,6 - I roll a 6,6 and the crew dies from a 1,000,000 to one shot (that
just happens consistently thus far this game) - even JP is starting to feel
bad about it all and he is used to the dice being all in his favour! So,
yet again I have the most important position on the board neutralised by
outrageous luck. Then he fires a 75mm shot at the sole remaining 548 in the
Lower Houses area - the 12FP +0 shot comes up 1,1 = KIA. JP digs more
foxholes and links more of his territory
together.
JP
continues to move around the rear of the battle and makes it as far
as the Southern Farmhouses when he stops, no doubt to offload infantry and
crew to claim this territory. He also moves units to the Schwanenhof and that
will be easily claimed next turn too. Up in the middle I have a
solitary 548 who can possibly hold off a few units, but even he falls
to a 2FP BFF shot and a failed NMC, the middle of the map including the Upper
Houses area is his to take. I have had to sit back with an eye to defending the
Milk Factory so I cannot put units forward to interdict his
movements to the East of the Factory as I cannot afford to have any of
these defenders
broken.
Rally
for me comes to nothing. In Prep I let loose with the HMG & MMG combo
in the Milk Factory and am able to break a 457, ROF allow me the chance to get
another kill when my dear old friend 6,6 pops up AGAIN and I lose the
HMG... this is really getting to be a little too
much.
Apart
from the Milk Factory everyone else is running for the Ebben area, but it is
like death from small cuts... he has So many units able to shoot on me that none
of them can try to get very far, the few that do are cut down. My Advancing Fire
give me a 16FP +2 shot against a broken unit and I score a 2MC - but JPs
8ML men are acting like 8ML men and he passes the MC. In Rout Phase I
suffer a FTR and lose another 548 (from the Lower Houses) but I am able to
get 2x LMG 548 into the cellar of the T10 building and that will make an attack
against the Milk Factory a very messy proposition indeed.

With the exception of a small pocket
in the East the Canadians now control the Centre and East of the
battlefield.
German
Losses: 1x
228, 1x 238, 2x
548
TURN 6
Again
rally goes well for the Canadians, though I also get some luck when a
broken 8-0 gets HOB and Hardens to an 8-1. All the Barrages lift and JP drops
SMOKE with his OBA in the Upper houses area, he is obviously making a move
for the U17 LVP and wants to make sure that my Milk Factory AT
Gun and MGs don't influence the result of this. His few remaining SMOKE
firing units waste their last chances and he digs more
foxholes.
In
all the back areas he takes as much territory as possible, he also easily grabs
the U17 location and in doing so I lose another 548 as a prisoner. The
rest of his moves are quite tame though, he is obviously not interested
in pushing much further forward and content with his modest gains. The
biggest moment of the turn came when he sent a Firefly up a slope and it ended
up getting bogged... this turned out to be in the LOS of my Eastern edge AT Gun
and I have a 50/50 chance of scoring a hit and thus the kill against his
rear target facing, and if I don't hit now then certainly in my turn
- I roll... 6,6 and lose my 3rd AT gun!
Sigh...
It
is my Rally Phase and with 2 consecutive 6's I lose my Milk Factory
HMG and the Eastern Edge AT Gun, there is no denying this has been a dicing and
a half - I have lost 3 AT Guns to their repair rolls coming up 6 first
time. There are few Prep shots available to me and my movements are just to get
units into safety... naturally despite AMing into +1 WP cover he still manages
to whip out a NMC which a 228 fails... and this ignites a massive run of
incredibly low DRs for attacks... but equally amazingly I manage to
pass all of them. And that is where it ended.
German
Losses: (548
Captured)
HMG,
88LL PaK 43/41
The Butcher's Bill
German Losses: 2x
228, 5x 237, 4x
548 (2x 548
Captured) (9.5 MMC lost)
PSK, HMG
2x 88LL PaK 43/41, 88LL PaK43
Post Game:
Gained LMG(b) from scrounging
Canadian Losses: 1x
237, 2x 247, 5x 248,
447, 4x 457, 3x 458
(12 MMC lost)
2x 7-0, 8-0
2x PIAT, 51mm MTR,
DC
Kangaroo, 2x Sherman III(a), 3x
Sherman V(a) (all AFV
lost with Crew)
Post
Game: Bogged
Firefly Immobilised (W10), Drops MMG
(X13)
Escape Losses: 458 ->247, 457 -> 237,
248 lost (added to game
tally)
Harden 457 ->458. JJ13 Firefly remobilised. MA malfunction
AFV repaired
German LVP
Gained: 9
Canadian LVP
Gained: 11
German: Canadian MMC Death
Ratio: 9.5 : 12


Map at game end with Control Zones
marked out.
Blue - German
Brown - Canadian
Red -
No-Man's Land
The Germans have managed to hold most of the Eastern sector of
the battle ground, which includes some interesting terrain for a defence against
the hammer blow that is sure to come. The defenders have also managed to save a
whole Company of Paratroopers, though they have lost almost all their AT
capability and an important HMG (HMG are not easily come by in this
CG)
The Canadians set limited aims for this battle and no doubt have
a plan in mind as to how many LVP they need per turn to win, this probably
accounts for their only taking the Central and Eastern parts of the map
- there is no doubt that their main strategy was to bypass main pockets of
resistance to grab territory and to isolate and eliminate the minor
pockets.
End of Game
Forces
German
12x 548
7-0, 8-0, 8-1, 9-1,
10-2
5x LMG, 2x MMG,
HMG, PSK
5x
228, 88LL PaK43
Canadian
237, 2x
247, 2x 248 (1x
Engineer), 4x 447, 11x 457, 18x 458 (2x Engineer)
7-0, 4x 8-0, 5x 8-1,
9-1, 10-2
12x LMG,
4x MMG, 7x PIAT, 3x 51mm MTR, 2x
DC, Radio (100mm
OBA)
4x
228, 2x Carrier A, Carrier
C, 3x Wasp, 2x Sherman IIC(a)
(1x Immobilised), 4x
Sherman III(a), 3x Sherman V(a), 2x
Sherman VC(a)
Conclusions
OK, lets get the
nasty stuff out of the way first.
I got diced and even JP
(who is so used to seeing me roll badly that he plans his strategy around it)
would have a lot of trouble denying that. I failed 24 out of my 36 MCs (this is
with minimum 8ML units), most of which were NMC. I had 24 SAN attempts and only
got 3x Hot and 1x Warm. 2 of my 6 available AT weapons (a PSK and the
most important 88LL AT in my setup) were eliminated without taking a shot
due to malfunction. I had to roll for repair 5 times, 4 of those rolls were 6's
to eliminate the weapon, I didn't succeed with a repair even once. My OBA
did manage to kill an AFV and a MMC, but it also broke an 8-1 and a 228 of my
own (who were in Stone Buildings) - each of the 4 times it fell it rolled
the PERFECT dice to hit the least amount of targets! I got hammered by JPs
attacks as usual, but I am willing to cut some slack here, he usually had
3-6 units able to fire upon me at any one time and with those sorts of odds
eventually something has to hit!
JP suffered bad
luck too. Every single AFV of his had run out of SMOKE and WP by the end of the
game and the first few turns he had so many AFV with MA and MG malfunctions
that it seemed like he had nothing left. However his numerical advantage, and
the fact that he passed MCs like 8ML units should made it easy for him to
overcome these obstacles.
In general there
were a phenomenal amount of 1,1 and 6,6 DRs and an amazing amount of 1,1 with a
6,6 following.
So, if we accept
that I got diced... how come he failed to take more ground? And how did he
lose so many units?
Taking territory is
not as easy as it seems, even with the opponent self-destructing his AT Guns.
The ground is VERY slow to move across and this was made even worse
with his own Barrages slowing him down; his main attack was stalled
for at least 2 turns by the Blue Barrage and I would have to say that
this Barrage was one of the most effective weapons I had in my favour! JP
also chose to attack into the empty gaps, and this was very smart, his force is
not as safe from the Germans as it appears and it made sense to grab the easy
terrain without loss rather than attack the strong
points.
However, I
feel he could have, and possibly should have tried to push through all
areas, at least to try and take the Goch Crossroads area even... but that is
the difference in the way we play. I would have tried to smother the
whole of the front line. No doubt JP has done the maths and feel with the forces
available to him he can afford to let me have 9 LVP for free this tune... I
am not sure I agree but he should find it easy to make a large dent in my
LVP by the end of the next game.
His unit
losses took us both by surprise I think as the first few turns saw his
losses just rack up. With roughly 107 MMC available to the Canadians for the
whole CG he has lost nearly 10% of that number already. I can afford to
lose 1.5 MMC per Canadian killed and this game sees me at .79 MMC lost per
kill, this is a huge win. When you consider the fact that most of the
game I was without my 'main' weapons due to malfunction it is hard to not
be satisfied with this result. Also when you consider that he will have to
attack again next turn, and into the Milk Factory (which will be well-defended)
as well as the Ebben area where I can reinforce easily (from the South)
then we can expect to see some more Canadian losses... his reinforcements only
trickle on and have to come all the way from the northern edge of the board, so
for the first turns at least he will have to attack with what he has into
my reinforcements and prepared defences... He will also have to leave units
in each of the areas he has taken as he cannot be sure if my
counter-attack will be to re-take territory or if it is to reinforce
my hard-pressed defenders.
I think we both
feel that this game ended up as a Strategic Draw... I lost far
too many of my most important units without them having much influence (if any)
on the game at all. He lost too many men and took too many losses for such
limited aims. But, he does have control of the map now and that
means I shall be the one slogging over open fields into the attack on
defended
positions.
back